Local-first  ·  Aura does not store your source code or design docs  ·  Not used for training  ·  Free to start

AI assistance built
around your game,
not around AI

Most AI tools write code the way the internet writes code; generic patterns that fight your architecture. Aura indexes your GDD, maps your codebase, and follows rules you set. Every suggestion fits your project because it has to.

Aura AI panel showing a Unity project with GDD context, project memory, and project-aware chat

Paste a design slice. See the system Aura would build.

Try the lightweight web parser with a few paragraphs from your GDD. Aura maps mechanics, entities, goals, and technical hooks into the same kind of structure it uses before touching your project.

Runs in your browser. Export, code generation, and Hub download require an Aura account.

Ready

Click Map GDD Text to preview the mechanic graph.

Game Dev Workflows

Start where your search actually begins

Aura is built around real development workflows: engine-specific work, GDD-driven implementation, prototyping, indie production, and the point where generic chat AI stops being enough.

Unity AI assistantC# scripts, scene planning, ScriptableObjects, and GDD-aware Unity workflows. Unity C# AI assistantGameplay scripts, serialized fields, prefab checks, and project-rule-aware C# help. Godot AI assistantGDScript, nodes, scenes, signals, and project rules for Godot teams. GDScript AI assistantGodot script planning that respects scenes, signals, resources, and node ownership. Unreal AI assistantProject-aware Unreal planning, debugging, and architecture support. Unreal Blueprint AI assistantBlueprint and C++ boundary planning for real Unreal gameplay workflows. GDD to game developmentTurn design notes into reviewable plans, code, and project rules. AI game development copilotThe core Aura workflow across engines, editors, and design context. Game dev AI toolsHow to choose project-aware AI for Unity, Godot, Unreal, and serious prototypes. AI game prototyping toolMove from mechanic idea to playable slice without losing discipline. AI for indie game developmentLocal-first AI workflows for solo developers and small teams. Project-aware AI for game developmentWhen one-off prompt answers stop being enough for real project work.

Simple setup

Up and running in minutes

1

Install Aura AI

Download the Hub for Windows today. macOS support is coming soon. The Hub runs locally in the background and connects your editor to Aura AI.

2

Connect your editor

Aura AI auto-installs plugins for Unity, Godot 4, Unreal Engine, VS Code, Visual Studio 2022, and JetBrains Rider. No marketplace trips required.

3

Start building

Ask Aura to write, refactor, or build. It already knows your GDD, your architecture, and your rules. So what it produces actually fits what you're making.

Capabilities

Built for the real complexity of game dev

Code that fits your project, not a template

Aura isn't a generic code generator. It understands your existing architecture — class hierarchies, patterns, naming conventions — and gives you suggestions that actually fit your project, whether you're writing C#, GDScript, or C++.

  • Inline refactors grounded in your actual class hierarchy and patterns
  • Root-cause debugging — paste a console error, get a targeted fix
  • Code Intelligence scans your scripts every 30 seconds and flags anti-patterns before they become bugs
  • Project Rules: write once, Aura follows them in every response, forever
EnemyController.cs — Aura suggestion
- patrolRadius = 5f;
+ patrolRadius = enemyData.patrolRadius;
↳ Reads from EnemyScriptableObject,
  consistent with PlayerController pattern.

Your scene spec, executed exactly as written

Describe a scene change and Aura executes it step by step inside your engine. Creating GameObjects, attaching components, and saving prefabs. Exactly as you specified. You see every step before it runs. You can stop at any point. And because every action goes through Unity's native Undo, nothing it does can't be instantly reversed.

  • Plan Mode executes multi-step builds step by step. You review the full plan before anything runs
  • 30+ scene actions: spawn prefabs, wire physics, configure UI hierarchies, attach scripts, create ScriptableObjects — all undoable via native Undo
  • After each step, Aura captures your scene to verify the result matches what you asked for
  • Every action is fully undoable via Unity's native Undo system
Plan Mode — "Build an enemy with patrol AI"
✓ Step 1 — Created EnemyAI (Empty GameObject)
✓ Step 2 — Attached NavMeshAgent + EnemyController.cs
✓ Step 3 — Added Rigidbody, CapsuleCollider, tag "Enemy"
📷 Scene captured — verifying layout…
✓ Step 4 — Saved as Assets/Prefabs/EnemyAI.prefab
✅ Complete in 4 steps

Your design doc, indexed and always in context

Point Aura at your Game Design Document once. Every suggestion it makes is grounded in what you designed, your mechanics, your balance numbers, your rules. Aura can't freelance. When your code drifts from your design intent, it flags it.

  • Cross-references GDD when answering questions
  • Flags implementation that conflicts with design intent
  • Living GDD — as you build and change direction, Aura surfaces a notification so you can update its context. It follows your game as it evolves, not the version you had six months ago
  • Unlimited GDDs on Pro, Power, and Studio
GDD — Combat Design (p. 7)

"Enemy patrol radius should scale with difficulty tier. Base: 12 units. Elite: 20 units."

⚠ Implementation mismatch detected in EnemyController.cs

Works in your engine, your IDE, your workflow

Aura AI installs plugins automatically on first launch. No marketplace hunting, no version mismatch, no extra downloads for your team.

  • Unity — sidebar AI chat panel inside the editor
  • Godot 4 & Unreal Engine — plugin installed automatically when a project is detected
  • VS Code, Visual Studio 2022, JetBrains Rider — inline suggestions
🎮 Unity Available now
🟦 VS Code Available now
🪟 Visual Studio Available now
🧠 JetBrains Rider Available now
🤖 Godot 4 Available now
⚙️ Unreal Engine 4 & 5 Available now

Pricing

Simple, transparent pricing

Aura Free

$0/mo
  • 100 Credits (one-time trial)
  • 1 GDD Indexing
  • All Engine & IDE Plugins
  • Standard Reasoning
Choose Your Plan
Best Value

Aura Power

$49/mo
  • 4,000 Credits / mo
  • Unlimited GDDs
  • All Engine & IDE Plugins
  • High-Reasoning Mode
  • Priority Support
Get Power Access

Aura Studio

$149/mo
  • 10,000 Credits / mo
  • Unlimited GDDs
  • Up to 5 Team Members
  • Shared Credit Pool
  • Invite by Email
  • Per-Member Usage Reports
  • Centralized Billing
  • All Engine & IDE Plugins
  • High-Reasoning Mode
  • Priority Support
Get Studio Access

Need more credits?

Universal Pack

Aura Refill

$10 one-time

500 Credits. Never expires.

Applied after your monthly credits run out. Available on Pro, Power, and Studio plans.

Purchase Refill

FAQ

Common questions

Aura AI is a local app that brings AI assistance into your game engine and code editor. Assistance that actually understands your project. It reads your Game Design Document, learns your codebase architecture, and follows rules you define. It handles the tedious parts: the component wiring, the boilerplate scripts, the repetitive scene setup. The design decisions stay yours. Aura does not store your source code, design docs, chats, or project memory in a cloud workspace, and your content is not used for training.

Aura is local-first. It does not store your source code, design docs, chats, or project memory in a cloud workspace, and your content is not used for training. Read our full security page.

Each AI prompt costs 1–5 credits depending on the model. Standard mode uses 1 credit, High-Reasoning mode uses 2. Claude models (available for selection) use 3–5 credits. Monthly credits refresh on your billing date. If you run out, your Refill Pack kicks in automatically — those credits never expire. Studio plans share a single pool across all team members.

Unity, Godot 4, Unreal Engine 4 & 5, VS Code, Visual Studio 2022+, and JetBrains Rider — all six are available now on every plan, including Free. Aura AI auto-installs all plugins on first launch — no marketplace required.

Minimum versions required:

  • 🎮 Unity — 2020.3 LTS or newer (Unity 6 supported)
  • 🤖 Godot — 4.2 or newer (Godot 3 is not supported)
  • ⚙️ Unreal Engine — 4.26 or newer (UE5 fully supported)
  • 🟦 VS Code — 1.75 or newer
  • 🪟 Visual Studio — 2022 or newer
  • 🧠 JetBrains Rider — 2023.1 or newer

See the full System Requirements in the docs.

Yes. The Free plan gives you 100 one-time credits with no credit card required. It includes all 6 engine and IDE plugins and 1 GDD slot — enough to evaluate Aura on a real project.

Built privacy-first

Your project stays yours
Local Hub runs entirely on your machine
Read our security page →

Start building smarter today

Pick the plan that matches how much Aura you want to use.

Get Started Get Pro Access — $19/mo

Your game stays yours. Aura handles the tedious parts.