Local-first by default  ·  Cloud workspaces only when you enable them  ·  Your work is not used for training  ·  Free to start

Start your game in Aura, Unity, Godot, or Unreal

Describe your idea in ordinary language. Build a bounded first playable inside Aura, start a new project in your preferred engine, or connect the project you already have. You review the design and proposed changes before Aura builds.

Aura AI project-aware chat for a connected game project
Real Aura panel view using project and GDD context.

Choose the starting point that matches your game

You do not need an existing engine project to start. Unity, Godot, and Unreal remain optional destinations and integrations that are installed separately from Aura.

01 No engine required

Build inside Aura

Describe a 2D or 3D idea, review a bounded first-playable design, and build a version you can play directly in Aura. Keep revising it there or move it into an engine later.

  • Starts from an idea, not a codebase
  • Uses your selected model funding
  • Creates a first playable, not a finished commercial game
02 Engine installed separately

Start a new game in an engine

Choose an installed Unity, Godot, or Unreal version and a project location. Aura shows the project-creation plan before it creates files or opens the editor.

  • Start with an ordinary-language game idea
  • Review the first-playable scope before creation
  • Build through supported native engine actions
03 Bring your current work

Connect an existing project

Select a Unity, Godot, or Unreal project you already have. Aura separates project context from action readiness, then lets you ask a safe question before proposing any change.

  • See when context is live and actions are ready
  • Review proposed changes before they run
  • Verify the result and keep a rollback path

Aura Core is free. Choose the one-time 100-request trial or connect personal provider keys. Aura-funded models require an explicitly funded Aura Balance, and Aura never charges or changes funding automatically. Understand model funding.

Paste a design slice. See the system Aura would build.

Try the lightweight web parser with a few paragraphs from your GDD. Aura maps mechanics, entities, goals, and technical hooks into the same kind of structure it uses before touching your project.

Runs in your browser. Export, code generation, and Hub download require an Aura account.

Ready

Click Map GDD Text to preview the mechanic graph.

Engine and project workflows

Go deeper after you choose a starting path

Learn how Aura handles engine-specific work, GDD-driven implementation, prototyping, and project-aware development without treating an existing engine project as a prerequisite.

Unity AI assistantC# scripts, scene planning, ScriptableObjects, and GDD-aware Unity workflows. Unity C# AI assistantGameplay scripts, serialized fields, prefab checks, and project-rule-aware C# help. Godot AI assistantGDScript, nodes, scenes, signals, and project rules for Godot teams. GDScript AI assistantGodot script planning that respects scenes, signals, resources, and node ownership. Unreal AI assistantProject-aware Unreal planning, debugging, and architecture support. Unreal Blueprint AI assistantBlueprint and C++ boundary planning for real Unreal gameplay workflows. GDD to game developmentTurn design notes into reviewable plans, code, and project rules. AI game development copilotThe core Aura workflow across engines, editors, and design context. Game dev AI toolsHow to choose project-aware AI for Unity, Godot, Unreal, and serious prototypes. AI game prototyping toolMove from mechanic idea to playable slice without losing discipline. AI for indie game developmentLocal-first AI workflows for solo developers and small teams. Project-aware AI for game developmentWhen one-off prompt answers stop being enough for real project work.

Simple setup

Up and running in minutes

1

Install Aura AI

Download the Hub for Windows today. macOS support is coming soon. The Hub runs locally in the background and connects your editor to Aura AI.

2

Choose how to begin

Build inside Aura, start a new native engine project, or connect one you already have. Unity, Godot, and Unreal are optional and installed separately.

3

Start building

Describe the result you want in ordinary language. Review the design and proposed actions, approve the work you want, then play or verify the real result.

Capabilities

Built for the real complexity of game dev

Help grounded in the context Aura can actually see

Aura can use the project structure, selected files, editor context, rules, GDD, and project memory that are available for the current workflow. It uses that context to explain, plan, write, refactor, and debug work in C#, GDScript, C++, and supported visual workflows.

  • Ask questions before allowing any project change
  • Turn a requirement or error into a reviewable plan
  • Use project rules and retrieved GDD context when they are relevant
  • Engine and IDE support is qualified independently; available context differs by workflow
Illustrative example — review the real proposal in Aura
- patrolRadius = 5f;
+ patrolRadius = enemyData.patrolRadius;
↳ Reads from EnemyScriptableObject,
  consistent with PlayerController pattern.

Review supported actions before they run

Describe the result you want and Aura can propose supported project or engine actions. Review the scope before approval, watch the work as it runs, and verify the result. Engine coverage and recovery options differ by workflow, so keep normal version-control discipline for production work.

  • Connected-project Local Loops are available in Unity, Godot, and Unreal
  • Actions are capability-aware and are not identical across engines
  • Pause, resume, stop, checks, and recovery are shown according to the active workflow
  • Use native undo, Aura recovery, or source control as the workflow supports
Illustrative workflow — exact actions depend on the connected engine
✓ Step 1 — Created EnemyAI (Empty GameObject)
✓ Step 2 — Attached NavMeshAgent + EnemyController.cs
✓ Step 3 — Added Rigidbody, CapsuleCollider, tag "Enemy"
📷 Scene captured — verifying layout…
✓ Step 4 — Saved as Assets/Prefabs/EnemyAI.prefab
✅ Complete in 4 steps

Bring design intent into the current task

Add supported PDF, DOCX, Markdown, or text design documents. Aura can retrieve relevant passages for questions and plans, and it can surface reviewable GDD updates as the project changes. It does not claim to read every document perfectly or rewrite design decisions silently.

  • Retrieve relevant GDD context for questions and plans
  • Compare implementation evidence with stated design intent where supported
  • Keep a reviewed art direction consistent across characters, worlds, animation, effects, UI, and later revisions
  • Use named works as optional principle references without copying their characters, maps, interface, or assets
  • Review or reject proposed living-GDD updates
  • Unlimited local projects and GDDs on Aura Core
Illustrative GDD retrieval example

"Enemy patrol radius should scale with difficulty tier. Base: 12 units. Elite: 20 units."

⚠ Implementation mismatch detected in EnemyController.cs

Works in your engine, your IDE, your workflow

Aura includes its supported engine plugins and IDE extensions in the Windows installer. Connect a project to deploy the applicable integration. Engines and editors are installed separately, and Engine and IDE support is qualified independently.

  • Unity, Godot 4, and Unreal Engine project integrations
  • VS Code, Visual Studio 2022, and JetBrains Rider project access
  • One shared Aura panel and Hub workflow across supported hosts
🎮 Unity Available now
🟦 VS Code Available now
🪟 Visual Studio Available now
🧠 JetBrains Rider Available now
🤖 Godot 4 Available now
⚙️ Unreal Engine 4 & 5 Available now

Pricing

Simple, transparent pricing

Aura Core

$0/mo
  • Free local projects, GDDs, and editor integrations
  • Optional 100-request Gemini trial
  • Unlimited local projects & GDDs
  • All Engine & IDE Plugins
  • Auto model selection and Local Loops
  • Personal BYOK included indefinitely; your provider bills usage
Create Free Account

Aura Studio

$79/mo

or $790/year for 5 seats

  • Everything in Pro for every member
  • 5 seats included; add seats for $12/month or $120/year each
  • Admin-provided organization keys
  • Shared Aura wallet, budgets, and audit history
  • Model usage is funded separately
Create Studio workspace

Optional Aura-hosted usage

Aura Balance

$10 minimum deposit

Custom amount, non-expiring, and spent only when you explicitly use Aura-funded models.

Create Account

FAQ

Common questions

Aura AI is a local-first game development app. You can start a first playable inside Aura, start a new Unity, Godot, or Unreal project, or connect an existing project. Aura helps turn an ordinary-language idea into a reviewable design and proposed work. Core work stays on your computer. If you explicitly enable Pro cloud continuity or a Cloud Loop, Aura stores or processes only the cloud data needed for that feature under the published retention controls. Your content is not used for training.

Core project files, indexes, and project memory are stored on your computer. When you ask a model for help, the necessary request context goes to the model provider you selected. If you explicitly enable Pro cloud continuity or a Cloud Loop, Aura stores or processes the cloud data required for that feature under the published controls. Your content is not used for training. Read our full security page.

Use your own OpenAI, Anthropic, or Google keys and your provider bills you directly; Aura does not debit that usage. Or explicitly choose an Aura-funded model and pay exact versioned usage from your Aura balance. The optional trial includes 100 requests on the trial model. Aura never silently switches a BYOK request to paid Aura funding.

Unity, Godot 4, Unreal Engine 4 & 5, VS Code, Visual Studio 2022+, and JetBrains Rider are supported on Core, Pro, and Studio. Install the engines and editors you want separately; Aura installs its own integration files and does not bundle an engine or private Docker worker.

Minimum versions required:

  • 🎮 Unity — 2020.3 LTS or newer (Unity 6 supported)
  • 🤖 Godot — 4.2 or newer (Godot 3 is not supported)
  • ⚙️ Unreal Engine — 4.26 or newer (UE5 fully supported)
  • 🟦 VS Code — 1.75 or newer
  • 🪟 Visual Studio — 2022 or newer
  • 🧠 JetBrains Rider — 2023.1 or newer

See the full System Requirements in the docs.

Aura Core is free for unlimited local projects and GDDs. Personal BYOK is included indefinitely: connect OpenAI, Anthropic, or Google keys and your provider bills model usage directly. You can instead choose the optional 100-request Gemini Flash trial with no card or automatic charge.

Built privacy-first

Your project stays yours
Local Hub and project memory run on your machine
Model requests use the provider and funding source you choose
Read our security page →

Start building smarter today

Start with free Aura Core and choose the 100-request trial or connect your own provider keys for free. Nothing is charged automatically.

Get Started Create Free Account

Your game stays yours. Aura handles the tedious parts.