A running log of everything shipped — features, improvements, and fixes.
v0.7March 2026
Scene Automation & IDE Autocomplete
Workflow Automation & Undo Shield: Stop manually clicking through the Inspector. You can now prompt Aura to create GameObjects, attach components, and configure physics. All actions are fully hooked into your engine's native "Undo" system for complete safety.
Inline IDE Autocomplete: We've stepped out of the game engine and into your code editor. Official Aura extensions are now live for VS Code, Visual Studio, and JetBrains Rider, giving you Copilot-style inline code suggestions powered by your project's context.
GDD Sync & Project Indexing: Aura automatically indexes your script files, Game Design Documents (.md), and PDFs. When you ask it a question, it already knows your game's lore, core mechanics, and architecture.
One-Click "Insert into File": No more copy-pasting code blocks. When Aura writes a script, simply click "Insert into File" from the chat panel to instantly write the code to disk and trigger a hot-reload.
v0.6February 2026
Studio Team Features
Studio plan: up to 5 team members sharing a single credit pool
Owner can invite members by email from Hub Settings → Team Members
Per-member credit consumption tracking with usage table in Hub
Team credits deducted from shared pool; owner's personal subscription unaffected
Team auto-deactivated on Studio plan cancellation
v0.5January 2026
IDE Extensions — VS Code, Visual Studio, JetBrains Rider
VS Code extension: sidebar Aura panel, inline suggestions, GDD-aware completions