What's new

Changelog

Every release makes Aura understand your game better and get out of your way faster. Here's the full history, from September 2025 to today.

v1.1 May 2026

Scene Agent, Code Intelligence & Workspaces

  • Plan Mode — Vision Loop & Auto-Continue: Plan Mode now runs fully end-to-end. After each step, Aura automatically captures your Scene View, verifies what was built, and self-corrects before moving to the next step. A Stop button halts execution at any point; Step mode pauses between each step for manual review. Multi-step feature builds — player controllers, enemy AI, full UI flows — now complete without any manual intervention.
  • Scene Agent — 30+ Actions: The Unity action library grew from a handful of primitives to a complete game-object lifecycle. From a single prompt, Aura can now create and configure lights, cameras, and particle systems; build full UI hierarchies (Canvas, panels, buttons, text, images); add Rigidbodies, Colliders, AudioSources, and Animators; wire component references; set tags, layers, and physics materials; save prefabs; and create ScriptableObjects — all fully undoable.
  • Workspaces: Group multiple Unity projects (or any external folder) under a named workspace. When a workspace is active, Aura's context spans every project inside it — useful for shared utility packages, multi-repo studios, or keeping separate game projects connected under one set of rules.
  • Code Intelligence: Aura now scans your scripts in the background every 30 seconds and surfaces common Unity anti-patterns directly in the panel — GetComponent or Find() called in Update, frame-rate-dependent transforms without Time.deltaTime, Resources.Load(), and more. Issues appear without you having to ask, before they become bugs.
  • Project Rules: Write permanent instructions that Aura follows in every prompt — architecture constraints, naming conventions, patterns to enforce or avoid. Set once in the Rules panel; injected automatically into every response for the lifetime of the project.
v1.0 Early May 2026

GDD Inference, Living Game Design & Silent Hub

  • GDD Inference on First Open: No more setup forms or commands. When you open the plugin for the first time, Aura scans your project and tells you what it thinks you're building. Confirm or correct it, and that becomes your GDD seed — the whole process takes under a minute.
  • Living GDD: Aura now keeps its understanding of your game current as you build. When it detects that you've added new systems or changed direction, it surfaces a notification in the panel so you can update its context with one click.
  • Auto-Update Notifications: The Hub and all engine plugins now show a banner when a new version is available, with a direct download link — no need to check back manually.
  • Silent Background Service: The Hub no longer opens a desktop window. It runs cleanly in the system tray and stays out of your way. All account and plan management lives at aurainc.co/dashboard.
  • Zero-Config Installer: The installer reads your Unity Hub, Godot, and Unreal project registries and injects the plugin into every detected project automatically — no folder picking, no manual steps.
v0.9 April 2026

Workspace Tools & Developer Experience Depth

  • Parallel Threads: Open multiple AI conversations side-by-side with a tab bar directly in the plugin. Run a refactor in one tab while exploring a new feature in another.
  • Pages Panel: Create and edit persistent documents inside the plugin — design notes, mechanic specs, quest outlines. Pages live with your project and are always one click away.
  • Page Version History: Every save is snapshotted. Browse the full history of any page and restore any version instantly.
  • Split View: Pin the pages panel alongside the chat window for a side-by-side workspace without leaving the engine.
  • Project Grep: Search across every source file in your project from the panel. Click any result to inject it directly as context into your next message.
  • Pinned Pages: Pin any page to a persistent bar at the top of the panel. One click injects its full content into your message — great for keeping your core design principles always on hand.
  • Vision Tool: Capture your active viewport and attach it to any message. Ask Aura about what it sees — broken lighting, a layout issue, a navmesh gap — without leaving the editor.
  • Fuzzy @ File Search: Type @ in the input field and an instant dropdown appears with fuzzy-matched files from your project. Select to inject. No file picker dialog.
  • Prompt Preservation: If you close or reload the editor mid-thought, your unfinished message is saved and restored exactly as you left it.
v0.8 April 2026

Autonomous Plan Mode, History & Visual Diffs

  • Autonomous Plan Mode: Aura can now plan and execute multi-step changes — create a folder structure, write several scripts, wire up references. A full preview list of every pending action appears in the panel before anything is applied. Approve or reject in one click.
  • Play Mode Safety Lock: When your scene is running, Aura automatically enters read-only debug mode. It will never make changes to a live scene.
  • Thread History: Every conversation is saved per project. Switch between past threads at any time — full history, fully searchable.
  • Visual Diffs & Undo Write: After every file write, a diff panel shows exactly what changed line by line. One-click Undo Write reverts the file to its state before Aura touched it.
  • Automatic Checkpoints: Aura snapshots every file before modifying it. If something goes wrong, you can always restore from the checkpoint.
  • Image & Screenshot Attachment: Attach a screenshot or any image to your message. Works across Unity, Godot, and Unreal.
  • One-Click Auto-Fix: Compile errors and runtime exceptions are captured in the panel automatically. Hit Auto-Fix and Aura reads the error, opens the relevant file, and writes the correction.
  • @ Mention Files: Type @ in the input to attach any project file's full contents to your message as context.
  • Context Window Bar: A progress bar shows how much of the AI's active memory is in use — so you always know when it's time to start a fresh thread.
v0.7 March 2026

Scene Automation & IDE Autocomplete

  • Workflow Automation & Undo Shield: Stop manually clicking through the Inspector. You can now prompt Aura to create GameObjects, attach components, and configure physics. All actions are fully hooked into your engine's native "Undo" system for complete safety.
  • Inline IDE Autocomplete: We've stepped out of the game engine and into your code editor. Official Aura extensions are now live for VS Code, Visual Studio, and JetBrains Rider, giving you inline code suggestions that know your project's actual architecture, not generic completions.
  • GDD Sync & Project Indexing: Aura automatically indexes your script files, Game Design Documents (.md), and PDFs. When you ask it a question, it already knows your game's lore, core mechanics, and architecture.
  • One-Click "Insert into File": No more copy-pasting code blocks. When Aura writes a script, simply click "Insert into File" from the chat panel to instantly write the code to disk and trigger a hot-reload.
v0.6 February 2026

Studio Team Features

  • Studio plan: up to 5 team members sharing a single credit pool
  • Owner can invite members by email from Hub Settings → Team Members
  • Per-member credit consumption tracking with usage table in Hub
  • Team credits deducted from shared pool; owner's personal subscription unaffected
  • Team auto-deactivated on Studio plan cancellation
v0.5 January 2026

IDE Extensions — VS Code, Visual Studio, JetBrains Rider

  • VS Code extension: sidebar Aura panel, inline suggestions, GDD-aware completions
  • Visual Studio 2022 VSIX: toolbar button, output pane responses, completion source
  • JetBrains Rider plugin: tool window panel, inline prompt action
  • Aura AI auto-installs all plugins on first launch — no marketplace download required
  • Dynamic port detection via port.txt — plugins always connect regardless of port changes
v0.4 December 2025

Hub Installer & Auto-Update

  • Native Windows installer (Inno Setup) and macOS DMG
  • Auto-update checks on launch — silently downloads and applies new Hub versions
  • Unity plugin bundled in installer; auto-imported on first project open
  • System tray icon with quick-access to Settings and Quit
  • Startup on login toggle in Settings
v0.3 November 2025

Credit System & Quota Enforcement

  • Server-side credit quota enforcement on all AI requests
  • Monthly credits deducted first; Refill Pack credits used as overflow
  • Refill Pack: 500 non-expiring credits for $10 — available on Pro, Power, and Studio plans
  • Low-credit warning email fires once when monthly balance hits ≤10%
  • Credit balance displayed live in Hub settings and editor sidebars
v0.2 October 2025

GDD Indexing & Context Engine

  • Add PDF, DOCX, or plain-text GDD files via the Settings panel, or place them in your project folder for automatic detection
  • Indexed GDD content included automatically as system context on every prompt
  • Implementation mismatch detection — Aura flags code that contradicts GDD intent
  • Multi-GDD support on Pro, Power, and Studio plans
  • GDD files stored locally; only sent to Gemini during active requests
v0.1 September 2025

Initial Release — Unity Integration & Core AI

  • Aura AI background app for Windows and macOS
  • Unity plugin with in-editor AI chat panel
  • Gemini API proxy — API key never touches user machines
  • Google OAuth sign-in via Supabase
  • Free plan: 50 credits/month, no credit card required

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