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GDD Synchronization
Generic AIs write code based on how the internet writes code. Aura writes code based on your Game Design Document.
- Add PDF, DOCX, Markdown, and text design documents from Aura AI Settings.
- References lore, mechanics, and numeric balancing constraints when your prompt uses GDD context.
- Helps catch logic that drifts away from your stated design intent.
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Zero-Click Context
Aura knows what file you have open, what's selected, and where your cursor is — without you copying and pasting a thing. Ask a question about any file and Aura already has it in context.
- Zero-click context forwarding — Aura knows what file you are looking at.
- Read/Write directly to disk with one-click "Apply" buttons.
- All 6 plugins available on every plan including Free — Unity, Godot 4, Unreal Engine, VS Code, Visual Studio 2022, JetBrains Rider.
- Hub auto-installs every plugin on first launch — no marketplace required.
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Fits Your Codebase, Not a Stack Overflow Answer
If you ask an AI to "add an enemy", it will usually spit out a monolithic 500-line class. Aura doesn't do that.
- Aura analyzes your entire project to map your specific inheritance hierarchies.
- It strictly adheres to your custom GameManager paradigms, Event Systems, and Dependency Injections.
- Generates modular, properly-interfaced code.
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Secure Local Execution
Aura AI is built for real projects that need trust. Project indexing and editor integration stay local, and Aura does not store your source code, design docs, chats, or project memory in a cloud workspace.
- Your source code and design docs are not stored in a cloud project database.
- Your content is not used to train any model.
- Local project memory stays on your machine unless you export it.
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Project Rules
Write your constraints once. Aura follows them in every response, forever.
- Define architecture rules, naming conventions, and patterns to enforce or avoid.
- Rules are injected automatically into every prompt for the lifetime of the project.
- The AI works within your standards — not around them.
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Scene Agent
Executes your scene spec step by step. Every action visible, every action undoable.
- Plan Mode shows you the full plan before anything runs — approve, then execute.
- 30+ actions: GameObjects, components, UI hierarchies, prefabs, ScriptableObjects.
- Every action goes through Unity's native Undo. Nothing is permanent.
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Vision Verification
After each step, Aura captures your scene to verify the result matches what you asked for.
- Aura sees your Scene View between every step and checks its own work.
- If something doesn't match your spec, it flags it before moving on.
- You can also attach any screenshot manually to ask Aura what it sees.
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Living GDD
Your game evolves. Aura's context keeps up, with your approval.
- When Aura detects new systems or a change in direction, it surfaces a notification.
- One click updates its context — you decide what it knows and when.
- Aura follows the game as it evolves, not the version from six months ago.