Local-first by default | Cloud workspaces only when you enable them | Your work is not used for training
Home / Workflows / Unity AI Assistant

AI assistant for Unity game development that understands project context.

Unity work is not just C# code. It is scenes, prefabs, serialized fields, ScriptableObjects, input maps, UI hierarchies, package choices, editor state, and design rules that only make sense together.

Aura helps Unity developers work from that full context. Connect the project, add design docs, define project rules, and ask for help that fits the codebase and scene workflow you already have.

Aura Core supports unlimited local projects and GDDs. Choose the optional 100-request Gemini trial, Personal BYOK, or prepaid Aura Balance for eligible managed models.

What this workflow keeps visible

See the context Aura can use, the decisions that still need your judgment, and the checks to review before work changes your game.

C# and architecture

MonoBehaviours, managers, data classes, naming conventions, and existing controller patterns.

Scene planning

GameObjects, components, UI hierarchy, prefabs, ScriptableObjects, and reviewable editor steps.

Design alignment

GDD mechanics, balance values, constraints, and intended player feel.

Safety checks

Affected files, assumptions, manual tests, and places where Inspector data may matter.

Unity bugs rarely live in one file

A broken mechanic might involve a script, a prefab reference, an Animator state, an input binding, a missing serialized field, a tag, a layer, or a GDD rule that no longer matches the implementation. A code-only answer can miss the actual problem.

Aura is useful when the right answer needs both code and Unity context. Ask it to inspect the likely systems, explain the dependency chain, and propose a smaller plan before changing anything.

Example Unity workflow

Prompt: "The GDD says dash is short, directional, interruptible, and costs stamina. Check the current movement scripts and propose the smallest implementation plan."

A strong answer should identify movement, stamina, input, animation, tuning values, and test cases. It should also call out where Inspector or prefab data may need review, because Unity behavior often crosses the code/editor boundary.

Where the Unity workflow helps

Use Aura when the answer depends on both C# and editor setup: serialized fields, prefabs, input actions, Animator state, tags, layers, scene objects, or GDD rules.

Use the setup docs for the supported plugin path and the Security page for the exact local, provider, and optional cloud data flow.

FAQ

Can Aura write Unity C# code?

Yes. Aura can help generate, explain, refactor, and debug Unity C# code while using the project context and rules you connect.

Can Aura help plan Unity scenes?

Yes. Aura can help reason about GameObjects, components, prefabs, ScriptableObjects, and UI hierarchy before you apply changes.

Is Aura only for Unity?

No. Aura also supports Godot, Unreal, VS Code, Visual Studio 2022, and JetBrains Rider workflows.

Related Aura pages

Start from the path that matches your game.

Build a first playable inside Aura, start a new Unity, Godot, or Unreal project, or connect the game you already have.