Connect an existing Godot project

Attach Aura to a Godot 4 project you already have.

GodotCoreBeginner
Choose the project you already have. Aura confirms project context and engine actions separately before you begin. Read the transcript

Use this guide with Aura

Open Aura, then keep this guide beside it while you follow the steps. Aura does not receive the page text, your account, your project, or anything you typed.

Open Aura

If nothing opens, start Aura normally. The written steps still work.

Before you start

  • The Godot 4 project opens successfully.
  • Aura AI is installed and signed in.

Plan and model funding

Connecting and local scanning are local operations. The explanation request uses the selected model funding source.

Say this in ordinary language

Explain how the player moves in this project. Do not change anything.

Steps

  1. 1
    Choose Connect an existing project.

    What you should see: Windows opens a folder picker.

  2. 2
    Choose the project root containing project.godot.

    What you should see: Aura identifies Godot and connects the project.

  3. 3
    Open the project in Godot.

    What you should see: The Aura dock loads for the same project.

  4. 4
    Ask the prompt above.

    What you should see: Aura explains the existing movement code without changing files.

What Aura may change

Aura installs/connects its add-on and indexes supported local project context.

How to verify it worked

The connected project and Godot engine are shown, and the answer refers to the real movement implementation.

Undo or recover

Disconnect the project and reject any proposed action.

Common problems

  • Select the folder containing project.godot.
  • Godot 3 is not supported.