Playable review · 5 minutes
Run behavior checks on an Aura playable
Check the playable objective and interactions with recorded results instead of judging it from a still image.
Use this guide with Aura
Open Aura, then keep this guide beside it while you follow the steps. Aura does not receive the page text, your account, your project, or anything you typed.
If nothing opens, start Aura normally. The written steps still work.
Before you start
- An Aura playable is open and can be played.
- The playable has a clear objective or interaction to check.
Plan and model funding
Run behavior checks uses local recorded play evidence. If Aura later offers model-based diagnosis or repair, it labels the model usage before you approve it.
Say this in ordinary language
Check that the player can reach the objective, collect the required item, and trigger the correct win result.
Steps
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1
Play the current version once and perform the action you want checked.
What you should see: The playable records movement, contact, collection, or objective events for this session.
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2
Choose Run behavior checks.
What you should see: Aura restarts when needed and runs the configured checks against the current playable.
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3
Read each pass or failure instead of relying on the final picture alone.
What you should see: Aura names the missing event or unreachable objective when a check cannot pass.
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4
Repeat the same action manually when the result matters to the player experience.
What you should see: The on-screen result matches the recorded check.
What Aura may change
The check records evidence for the current playable session. It does not change the game.
How to verify it worked
A passing result includes the expected objective or interaction evidence; a failure names what was not observed.
Undo or recover
No rollback is needed because behavior checks do not edit the playable.
Common problems
- If Aura says the objective is unreachable, inspect the current playable before requesting a repair.
- A passed check covers only the stated behavior, not every aspect of game quality.