Troubleshoot an engine or plugin connection

Identify whether the editor, project, plugin, first import, or rebuild is the missing step without downloading an engine through Aura.

Unity, Godot, or UnrealCoreBeginner

Use this guide with Aura

Open Aura, then keep this guide beside it while you follow the steps. Aura does not receive the page text, your account, your project, or anything you typed.

Open Aura

If nothing opens, start Aura normally. The written steps still work.

Before you start

  • Install and open a supported Unity, Godot, or Unreal editor separately.
  • Know which local project you intend to connect.

Plan and model funding

Detecting an editor, connecting a project, and waiting for import or rebuild do not use model funding. A later model request follows the funding source shown in Aura.

Say this in ordinary language

Tell me which connection step is missing for this project. Do not change the project until I approve it.

Steps

  1. 1
    Open the intended project in its editor, then open Aura.

    What you should see: Aura either detects the project or offers Connect an existing project.

  2. 2
    Choose the detected project or browse to the correct project folder.

    What you should see: Aura names the engine and project before installing or checking its plugin.

  3. 3
    If Aura reports that the editor is missing, install it separately. If import, compilation, or rebuild is running, let it finish.

    What you should see: Aura does not download the engine and does not claim the project is ready early.

  4. 4
    Choose Continue after the editor opens, Continue after rebuild, or Retry only for the state Aura names.

    What you should see: The exact project connects, or Aura gives a specific recovery message without changing another project.

What Aura may change

Aura may install or refresh its plugin in the selected project after approval. It does not install the engine itself.

How to verify it worked

The Aura panel and Hub show the same project, and a safe no-change question returns context for that project.

Undo or recover

Close the wrong project and select the correct one. Remove Aura's plugin through the engine's normal project workflow only if you intentionally want to disconnect it.

Common problems

  • Unity may need to finish its first import or compilation.
  • Godot must be a supported version.
  • An Unreal project may require a C++ class and a completed rebuild before the plugin can load.