Build inside Aura · 8 minutes
Put an Aura playable into Godot
Put a verified Aura playable into Godot, review every change, and prove the game works in Godot.
Use this guide with Aura
Open Aura, then keep this guide beside it while you follow the steps. Aura does not receive the page text, your account, your project, or anything you typed.
If nothing opens, start Aura normally. The written steps still work.
Before you start
- The playable works inside Aura.
- Godot 4.2 or newer is installed.
Plan and model funding
Putting the game into Godot happens on this computer. The final visual check uses one image-review request with the funding source shown in Aura.
Say this in ordinary language
No new prompt is required. Use the Put in Godot control on the verified playable.
Steps
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1
Choose Godot and select Put in Godot.
What you should see: Aura shows exact actions and the target project.
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2
Approve exact actions and wait for Godot to open.
What you should see: Aura waits for the exact project and plugin.
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3
Choose Continue after Godot opens and approve the scene changes.
What you should see: The Godot project receives only the changes you reviewed.
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4
Run the game in Godot and complete the goal.
What you should see: Aura records what happened in the running Godot game and keeps a screenshot.
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5
Choose Verify the game in Godot.
What you should see: Aura reports that the goal worked, or names the missing requirement.
What Aura may change
Approved scenes, scripts, and resources are created in the chosen Godot project.
How to verify it worked
The objective must pass in the running Godot project.
Undo or recover
Cancel before approval or use reviewed rollback/source control.
Common problems
- Godot 3 is not supported.
- Wait for project import and the Aura add-on before continuing.