Put an Aura playable into Unity

Put a verified Aura playable into Unity, review every change, and prove the game works in Unity.

UnityCoreIntermediate

Use this guide with Aura

Open Aura, then keep this guide beside it while you follow the steps. Aura does not receive the page text, your account, your project, or anything you typed.

Open Aura

If nothing opens, start Aura normally. The written steps still work.

Before you start

  • The playable works inside Aura.
  • A supported Unity editor is installed.

Plan and model funding

Putting the game into Unity happens on this computer. The final visual check uses one image-review request with the funding source shown in Aura.

Say this in ordinary language

No new prompt is required. Use the Put in Unity control on the verified playable.

Steps

  1. 1
    Choose Unity in the engine selector and select Put in Unity.

    What you should see: Aura shows the exact changes and target project.

  2. 2
    Approve exact actions.

    What you should see: Unity opens or Aura waits for the existing target project.

  3. 3
    After Unity finishes importing, choose Continue after Unity opens.

    What you should see: Aura prepares the Unity scene changes for review.

  4. 4
    Approve the changes, press Play in Unity, and complete the goal.

    What you should see: Aura records what happened in the running Unity game and keeps a screenshot.

  5. 5
    Choose Verify the game in Unity.

    What you should see: Aura reports that the goal worked, or stops and names the missing result.

What Aura may change

Approved assets, scripts, and scene objects are created in the chosen Unity project.

How to verify it worked

The game must run and complete its objective in Unity.

Undo or recover

Cancel before approval or use the reviewed rollback/source-control recovery path.

Common problems

  • Finish Unity import or compile before continuing.
  • Do not approve a target project you do not recognize.